VoiceMac/Classes/VoiceBase/MGMSound.m

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//
// MGMSound.m
// VoiceBase
//
// Created by Mr. Gecko on 9/23/10.
// Copyright (c) 2010 Mr. Gecko's Media (James Coleman). All rights reserved. http://mrgeckosmedia.com/
//
#import "MGMSound.h"
@implementation MGMSound
- (id)init {
if (self = [super init]) {
loops = NO;
}
return self;
}
- (id)initWithContentsOfFile:(NSString *)theFile {
return [self initWithContentsOfURL:[NSURL fileURLWithPath:theFile]];
}
- (id)initWithContentsOfURL:(NSURL *)theURL {
if (self = [self init]) {
#if TARGET_OS_IPHONE
sound = [[AVAudioPlayer alloc] initWithContentsOfURL:theURL error:nil];
#else
sound = [[NSSound alloc] initWithContentsOfURL:theURL byReference:YES];
#endif
[sound setDelegate:self];
}
return self;
}
- (id)initWithData:(NSData *)theData {
if (self = [self init]) {
#if TARGET_OS_IPHONE
sound = [[AVAudioPlayer alloc] initWithData:theData error:nil];
#else
sound = [[NSSound alloc] initWithData:theData];
#endif
[sound setDelegate:self];
}
return self;
}
- (void)dealloc {
if (sound!=nil) {
[sound stop];
[sound release];
}
[super dealloc];
}
- (void)setDelegate:(id)theDelegate {
delegate = theDelegate;
}
- (id<MGMSoundDelegate>)delegate {
return delegate;
}
#if TARGET_OS_IPHONE
- (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag {
if (loops) {
[sound stop];
[sound play];
} else {
if (delegate!=nil && [delegate respondsToSelector:@selector(soundDidFinishPlaying:)]) [delegate soundDidFinishPlaying:self];
}
}
#else
- (void)sound:(NSSound *)theSound didFinishPlaying:(BOOL)finishedPlaying {
if (finishedPlaying) {
if (loops) {
[sound stop];
[sound play];
} else {
if (delegate!=nil && [delegate respondsToSelector:@selector(soundDidFinishPlaying:)]) [delegate soundDidFinishPlaying:self];
}
}
}
#endif
- (void)setLoops:(BOOL)shouldLoop {
loops = shouldLoop;
}
- (BOOL)loops {
return loops;
}
- (void)play {
[sound performSelectorOnMainThread:@selector(play) withObject:nil waitUntilDone:NO];
}
- (void)pause {
[sound pause];
}
- (void)stop {
[sound stop];
}
- (BOOL)isPlaying {
return [sound isPlaying];
}
@end